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memesinthenight2019-11-15 01:42 pm
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Test Drive Meme #6

TEST DRIVE MEME #6
Hello and welcome to the In the Night test drive meme for November! Thanks for your interest in our game! Reserves open on November 20, and applications open on November 22.
While you're here...
- Take a look at our rules and faq pages to familiarize yourself with the game.
- Note that we have a reserve cap of 20, and a (current) application cap of 7 apps this month for new players, as the game has a player cap of 60. An accurate count of current players will always be available on the taken page.
- TDM threads can become game canon if both players wish. If the situation isn't something that could happen in-game, you're free to chalk it up to some strange hallucination, a shared dream, or other mysterious circumstance.
- Note that this is not limited to new characters threading with characters already in-game. If current players wish to thread out the TDM prompts as canon events, they are welcome to do so. They are welcome to make posts in the main comms for TDM events as well. Please note, however, that actual plot clues or happenings will not occur in TDM prompts.
- If you plan to apply, please keep in mind that we do require at least one sample thread on the application to be from our TDM (though it doesn't need to be the current TDM).
- You're welcome to use the provided prompts or come up with something on your own, but we do ask that all threads take place in our game's setting.
Thank you again, and we hope you'll choose to join us!
log prompts

KEEP YOURSELF ALIVE
When the spirits decide to throw the residents of Beacon a feast, you have two options: partake or abstain. It doesn’t take long for the effects of the food to become apparent. Either you turned away from the temptation and watched your gluttonous comrades fall into a deep, comatose slumber…or you’re among the dreamers, and you awake to a Beacon of a time long forgotten. It's the same Beacon that was left upon falling asleep, but now, the sunlight is bright overhead and songbirds can be heard throughout the forest. The bonfire has been replaced by an ornate fountain, like a proper town square, and there's no lighthouse out on the peninsula.
While dreamers have the chance to explore, those stuck in the waking world find themselves swiftly overcome by a horde of violent green-eyed spirits that attack everything they can get their hands on: even if that includes an individual that’s left asleep and helpless. Regardless of your strength, this is your task now. Protect and defend the town if you want there to be anything left of it.
Although, unlike the official event, there will be no mod-run groups for dreaming and exploration, you’re free to write your character waking up in a sunny version of the known locations in Beacon and write your own psychological horror breakdowns of the dreamy world. Or, if you choose to write your character as a defender, feel free to make up your own green-eyed spirits to fight while looking over the comatose bodies of the dreamers.
This prompt is a mini version of the game's Enter Mr. Sandman event.

SHEER HEART ATTACK
You’ve never seen him before. A giggling little boy, cloaked in shadow, beckons you to follow through the forest. He travels quickly, always too fast to quite keep up with, and takes you through the trees with ease. If you choose to keep following, you're lead to an old, abandoned house, and once inside…find that the dining room has been all done up for a sort of dinner party. Various spirits clatter at the seats, pounding the table with forks and knives. They’re not the spirits you know. They’re not the chirping, scuttling friends that can be encountered around town.
No, these are long-clawed and jagged-toothed. They’re dirty and sunken-eyed, their masks streaked with red. The little boy collapses in a pile of wooden limbs at the foot of the table. Closer, now, the light of your lantern shows him for what he was: a puppet. The puppeteer makes itself known where it had hidden itself against the dark ceiling, eight long legs creeping into the once-unoccupied space of the doorway. As it blocks the way out, and the other spirits grow ever noisier, the looming figure of the Baubledook takes their rightful place at the far end of the table.
You have very little time to ask yourself: are you the guests of honor...or the main course?
network prompts

TOO MUCH LOVE WILL KILL YOU
Another week comes, marked by Robin's latest bulletin posting on the Network. But this one's a bit different: as a final note to sign off on the latest updates, she encourages everyone to give thanks in the spirit of the harvest season. Whether you want to thank someone directly or maybe say something more abstract, don't you think you'll feel better if you spread something positive? No? Not incentive enough? Well, this time, Robin appears to have accounted for the no-fun naysayers that try to skirt around her attempts at community building.
All readers will quickly discover that they're unable to navigate away from the bulletin until a thankful comment is left. There must be some kind of keyword function programmed in to only allow escape to those who have left thankful content. Better think of something, cynics and grumps. If nothing else, there's probably no way for the Network to tone police?

I WANT IT ALL
A friendly pumpkin sprite has appeared in the bottom corner of your tablet's dashboard! It's a loving and smiling companion, asking quite frequently to be attended to and, most importantly: fed. Curiously, the more that you feed the digital vegetable, the bigger it grows...until it's actively blocking out parts of your screen. You could stop feeding it, of course. It's not real or alive, so what's the harm? But as it grows hungrier and more insistent and you continue not to feed it, it cries and cries until it goes from sad to angry.
And then you notice it chomping at the edge of the screen, eating it away, bit by bit, blacking out the corners and working its way inward, making apps inaccessible and the network harder and harder to navigate. Maybe you should have given it what it wanted.
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pyrrha nikos / rwby
too much love won't kill you!
i want it all.
Keep yourself alive
Quentin didn't go because- there's just no way he wants anything the spirits are offering right now, not after the latest stunt pulled in Beacon and the horribleness of all of that mess. Not after the vivid and cruel hallucinations or the fucking hands.
But. Eliot went, just like he went to see the play they put up and Quentin had spend both nights low-key hating everything about this place and sulking, eating the last of the pizza from the fridge and pity-drinking alone.
Except. He'd wanted to surprise him by showing up anyway, because this was the kind of idea that made sense back at the cabin and not at all once he got here.
The long table is set, and mostly eaten, the glasses half-full and everywhere he looks, there are bodies lying around. Like all of them keeled over dead at the same time and he starts checking for life signs at once. The haze of cheap red wine lifting just enough with the sudden burst of adrenaline and he goes by all of them, the ones he knows and the ones he doesn't and they're all breathing. All still alive and the night explodes in spirits.
Charging through the treeline, long limbs and teeth flying all over the place and Quentin slams up a Sumerian Shield Charm on instinct, and ducks behind the nearest table.]
They all need help! Come on, help me flip the tables over. [Quentin flips the one he's hiding behind, creating a make-shift barrier with the bonfire at his back and the trees in front.] We can pull them behind this! And-- help? I can't hold the shield for much longer!
no subject
[ pyrrha's glad someone has a plan and can think on their feet like her (former) leader could. she misses jaune dearly, but now isn't the time to think about that. she grabs the person she was protecting and makes a mad dash to the end of one of the other tables. she uses her semblance to flip it to make her own makeshift barrier. ]
Hang on!
[ pyrrha makes use of her abilities again. several of the plates are pulled up into the air...and then launched straight at the spirits coming after them. once those plates are done with, she flips some of the other tables onto their sides with her semblance once again.
funny, how that comes in handy. ]
This'll at least buy us some time. Can you fight?
too much love WILL kill you (@jtodd)
just hear me out
we want 2 get out instead
no!!! (@jnpr)
Re: no!!! (@jnpr)
just pointing out that this isn't a primary goal
no subject
I don't suppose anyone's found out anything that might help us escape?
pyrrha~ oh god i love her
There also wasn't really time to question it. Jason caught the movement of something in the woods just moments before the attacks began. He jumped out of the chair, onto the table, and kicked up one of the large bowls of potatoes into the face of a spirit coming for him with long claws and glittering teeth.
From this new vantage point, he spotted one of the newer arrivals bent over one of the passed out victims. He leaped from the table, closing the distance between them with a burst of wind as he lands, he pulls out a sword and takes a stance of defense.]
I've got you. We need to secure these people.
:D !!!
Where can we take them?
[ she takes on a defensive stance, facing the opposite direction. she'll watch his backside. ]
no subject
The Invincible. Tavern.
[She may be new, but hopefully she'd at least been shown the main structures like The Invincible. It was the closest he could think of as being a building easily accessible and nearby.
He hopes he doesn't have to give more direction, there are three more spirits coming towards them in a sprint. Jason goes for the two on his left, a path to clear for getting to the Tavern. However, it's not with his sword that he strikes but with a blast of wind that pushes back and blows the two foes away. They crash into the nearby trees, but are quickly scrambling back to their feet.]
I can keep them off you if you can carry the guy that's passed out.
There's too much love
It sounds like you're running for Prime Minister.
[Okay, it was a bad joke, but at least he's not saying what he feels about it.]
no subject
I guess it was a little over the top... But I wanted to get the message across nevertheless. I suppose it worked?
no subject